This week I had a fortune to win our MPDC tournament, so instead of me interviewing myself (an article for the future), we will have an interview with our SPDC winner! His UR deck managed to win both "high-profile" Standard Pauper tournaments this week!
•
Could you
please introduce yourself?
Thanks for the
interview, Raimundas. I am Chris Baker -
28 year old Sports Chiropractic Physician currently practicing in San Jose, CA
and creator of thedraftbrewery.wordpress.com
• What is your identity as a wizard? (Colors and archetypes you prefer, favourite cards and formats)
I got Azorius
when the Return to Ravnica Quiz came out and I like how it fits. I definitely prefer to play long, grindy
games where I try to win by not dying and having my opponent scoop before I've
even presented a lethal damage (i.e. Dimir Mill).
I prefer to find the brew that will win the most, and this
philosophy holds true in my favorite format, booster draft. In my draft group I am known as a flex
player, someone who can and will draft whatever is open. I'm not afraid to abandon my first 4 picks if
the signal is there to put me into different colors that will hopefully
increase the chance my deck will be good.
I actually hate constructed in (almost) all formats. So many pros provide info that solves them
and they tuns every deck so fast that there's no real discovery process unless
it's your full-time job to create the content.
I got into standard pauper IRL at the ChannelFireball Game Center before
I knew about pdcmagic.com, thus I was able to brew my own decks with all the
drafts commons from which I always have an ample supply. The games feel like you're playing a draft in
terms of power/interactions and brewing the decks feels like the drafting
portion of deckbuilding. It's perfect :D
• How did you start playing Magic? MTGO? Standard Pauper?
6th grade
recess. A friend who didn't even know
the rules was teaching me. He thought
that having a land in play meant you could play anything that costs that
amount. He did not understand what the
tap symbol meant. Hence, turn 1
Mountain, 4x Jackal Pup was a legal play.
We had much to learn.
Comic
shop within walking distance from my house enabled me to witness seasoned players in
action. They taught me booster draft basics and that quickly became my
favorite. I didn't understand how to play the games well, but each
individual pick was thought-provoking and
fun.
I
quit playing in high school then learned about MTGO when Mirrodin came out. I only played for one summer. Enough to get addicted, realized I had a problem, then sold all my
cards so I'd go outside.
A
little gem called MtG: Battlegrounds for
PC and XBox got me really excited
to rediscover magic. It combined Mortal
Kombat and MtG in a one vs one real-time
dueling game. I wish Atari would remake that
game with updates for the 2014
gamer. I liked RTS games like Warcraft II & III, Age of Empires,
Command & Conquer, etc so giving
MtG some life beyond turn-based strategy challenged me to work toawards the #1 ranking on
XBox Live (for like a day, but I was pretty
good).
I
finally got back into IRL magic in college when my school hosted a tournament. I brought some dumb suicide mono-black
beatdown deck from my
middle school days and took it down. We
did a Time Spiral draft as
a group after and I lost in the finals.
I felt outclassed since
it was my first time seeing the cards as we cracked the packs and I passed a bomb in Stonewood
Invocation for Avator of Woe p1p1 and
could have had a nutty GU aggro/morph deck.
My
family moved to Eastern Pennsylvania and Northen New Jersey while I was in college, so now I had
no high school friends at home. I randomly went to a card shop to
sell my old magic collection and I ran into
Jon Sonne and his friends team drafting.
They told me to watch him
to learn. I did and his team
crushed. One had to leave so they asked if I wanted to fill the seat for
the next draft. No pressure, just joining some pros to draft! Opening Firemaw
Kavu into Riftwing Cloudskate
and drafted a nice 2-1 Izzet deck to win the team draft earned their respoect, so I was accepted into their
group and they taught me a ton every
time I was home from college breaks.
I've
been playing competitvely (mostly limited) ever since then.
• Your favorite (Standard Pauper) deck ever? Your favorite card?
Deck: BUG Flicker.
Card: Ghostly Flicker. I tried to fight that deck so hard when I
first played against it but even bad versions of it were not remotely beatable
by my other brews. I improved the list
and never lost with it once it all the IRL tournaments I played with it. I had not discovered PDCmagic at the time but
I was already writing articles about it at thedraftbrewery.wordpress.com and
someone took my list to a second place finish at a MPDC worlds event. Kind of sad actually because he decked
himself in the finals, which should never happen with Gravepurge in the
deck.
• What led you to playing the deck you won with?
I won SPDC 27.03 with Izzet
Control. I had been testing numerous
decks trying to break Treasure Cruise - came in 2nd place with UW the week
before, but was leaning toward Bu after seeing that deck have success. I had been testing UR for 3 weeks and my
roommate saw me play a few games with it.
He suggested that I run that deck in the next tournament. The list was rough, with Font of Fortune main
and Forge Devil in the side. I cleaned
it up and brought it prepared for battle against heroic aggro and mono-black in mind.
• Would you play that deck again in a tournament? If no, why?
Yes, it's quite good. The consistency the deck has with that much
card draw fundamentally operates on a different level than every other deck in
the format. If the meta shifts and it's
a bunch of Izzet mirrors then the main/side need to change or I just need to
brew up the kyrptonite (something with a lot of counterspells). The problem is that some people just play the
same deck every week no matter what, so if you hedge against the mirror you now
more likely to get rolled by Mono-Red and other heroic aggro decks. I wouldn't overreact - these things have a
way of balancing out.
• Could you explain some of the more interesting choices in your decklist? Like Force Away, Traveler’s Amulet and Tormenting Voice.
Force Away is Voyage's End #5
against any heroic deck. Sometimes we
don't have removal in the early game and then the heroic creatures grow out of
range and we can't kill anything with 4 toughness. At that point we rely on boucning the
creature and killing it with Nullify or the removal when it lands again. It's also great at baiting out a Gods Willing
and then responding with removal to kill it dead!
Travler's Amulet is just a worse
version of Evolving Wilds. Paying 2 mana
to get 1 land is super steep, but it fixes and enables Treasure Cruise. I started with 4 but the card is very tempo
negative in multiples. I would encourage
people to try 3 but I was happy with 2.
Tormenting Voice was the ephiphany
the day before the tournament. Font of
Fortunes is basically just Inspiration, which is terrible. You don't want a slower card than
Divination. I learned that Voice was
great from playing KTK limited. It's
perfect on turn 2 or in the mid-game since you know what you need to draw and
what you can safely discard. Wild Guess
never saw play only because of it's restrictive mana cost. There are very few times when the card is
worse than Font of Fortunes - when you think your hand is perfect as is (it
usually isn't even when you think it is) and when you topdeck it after being
hellbent. Overall, I'd argue it's one of
the best cards in the deck because of it's role as an enabler - it
significantly helps in getting the stack of dominos to initiate it's fall.
• We have seen similar decks playing creatures, why did you choose to leave tokens as your only finishers?
For game 1 in most of my control
decks I like to completely blank cards that my opponents will likely play. The one card that I hope to blank is
Nullify. That card is fantastic in this
format, but the restrictive cost does limit its application. I also invariably get a 2 for 1 against decks
playing removal spells since there is nothing like Ashes to Ashes or Branching
Bolt in the format.
The token finshers are also key
because I am able to play creatures while also immediately filling my graveyard
for Treasure Cruise. The graveyard only
exists for Treasure Cruise!
• A short recap of the tournament? (Match-ups, opponents, interesting situations)
Lucky for you guys I made a video
replay analyzing my tournament already.
Check it out to get inside my thoughts here: http://thedraftbrewery.wordpress.com/2014/11/03/izzet-control-spdc-27-03-1st-flawless-victory/
• How did Coral Barrier in your sideboard perform?
It's not a powerful card but it did
stall some some 1/1s and 2/1s, and dealt some unblockable damage with the
Corals against islands and they can block Flurry of the Horns. They are not insane but I like them for now.
• What card did you miss the most/Is there anything you want to add after the tournament?
My deck didn't need anything else
for this particular tournament. For
future tournaments I would look to add Negate #4, 1-2 Cancels, and 1-2 Benthic
Giants. Also potentially moving some
Negates to the main over some Nullifys or Voyage's End.
• What do you consider to be the best archetypes at the moment?
Izzet, W/x Heroic aggro/Tokens,
Mono-Red Aggro, Bu Devotion Cruise, and potentially an unknown control deck
that has not been successful yet, but it will have a good Izzet match-up.
• What is your strategy against these top decks with UR?
Kill/counter their early creatures,
draw millions of cards, finish with Flurry of Hordes and Rise of Eagles which
are at a minimum a 2 for 1. We will
likely need to choose to go small/fast or big/slow to deal with the control
decks - not sure about that match-up yet.
The mirror is a crap-shoot of whoever draws enough lands and
counterspells at the right time.
• What’s your opinion on GB Dredge deck, which took second place recently, it looks like a strong deck against UR Control?
I think it looks pretty sweet. I like it much more than the Delve GB decks
- it's more recursion based, kind of
like Reanimator except we have Unmake the Graves instead. The deck isn't fast enough to get enough
threats under counterspells and disruption, though, so Izzet can selectively
pick what is important to deny. The card
advantage is good/grindy and they do present a ton of must-answer threats. I'd like to test it more.
• Do you think there are any metagame differences between SPDC and MPDC tournaments?
Yes, because different players show up to each event. The format isn't leading to the pro tour so
there will always be players with pet decks, unwilling to conform to best decks
or unwilling to build other decks. I hope card availability isn't an issue
ever! Ultimately, I would bring the same
deck to both tournaments so the difference is pretty insignificant.
• General opinion on Treasure Cruise in Standard Pauper?
Broken. Can be countered but there's no way to remove
cards from the opponents graveyard. Not
bannable. Requires work to get the
Ansestral like pay-off - can't jam it in every deck. I wouldn't fault people for trying,
though.
• Do you belong to Standard Pauper Players clan? (If no, why?) What benefits do you feel from being in the clan?
Yes, Standard Pauper Players. I like reading about players/ideas in the
community on this website, but you don't have to be in the clan to make an
impact on the standard pauper community.
I think it's just about making friends to play with.
• If yes, what led you to join the clan?
I believe Adner told me to join
after reading some articles I made before I started playing online.
• Do you have any tips for a new Standard Pauper player trying to Top 8 his first tournament?
Follow pdcmagic.com for the latest
competitive decklists. Pick one you
like. Practice with it in the 'Just For
Fun' room (that's the only place I can find a random game throughout the
day). Practice tweaking/brewing and
coming up with orignial ideas to improve match-ups you commonly run into. Try them out on your own first and draw conclusions
based on how your ideas affect the game - not neccessarily on just results. Ask
experienced players questions to get different perspectives and you'll be
beating them in no time!
• Props
Jamuraa for creating pdcmagic.com
and sponsoring SPDC
Gwyned for teaching me to host and
sponsoring the M-Core All-Star League
Rremedio1 for guest hosting SPDC
every time I've been unavailable
Mundisv for the thoughtful interview
and for tweaking/crushing with the list the next day at MPDC
Maltercio for the ggs in the finals
with Mono-Red then swtiching to my exact 75 and top4ing at MPDC the next day
Channel Fireball for hosting
standard pauper events at the Game Center last year, effectively roping me into
the format
Treasure Cruise for taking me (and
most of us) on a joy ride that feels like it never ends!
Thanks for the interview again, Chris! If you guys want to see more UR content, you should visit the Twitch and Youtube channels of our community member - benne433! If you like the content, don't forget to leave a response, that's what keeps community publishers going!
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