11.22.2013

What Makes a Strong Magic Playgroup?

Today I wanted to cover the important topic of a Magic playgroup. It is somewhat ironic for me to cover this topic, since for almost all of my time playing Standard Pauper I have been, as Adner put it, a lone wolf. For the most part, I have written articles, built decks, and participated in events without intentionally getting advice from my fellow Standard Pauper players.

Of course, as the newest member of this clan, that has to change.

If you never read Next Level Magic by Patrick Chapin, I would highly recommend it. In this short but tightly-packed book, Chapin covers just about every aspect of mastering Magic the Gathering. Not surprisingly, he has quite a bit to say about the value of establishing a solid playgroup and how that group contributes to the success of all of its members. Rather than trying to regurgitate that section of his book, let me instead give you the highlights.

So what makes for a strong playgroup?
  1. Everyone in the group should be actively working to getting better. The best way to improve in Magic is to surround yourself with other people who are trying to improve. Individual success leads to greater success for the group, which in turn supports greater success for each individual.
  2. There should be a diversity of skills in the group. Not everyone in the group has to contribute in the same way or even the same amount. But each person should, at the least, be bringing at least one unique aspect to the group.
  3. The group shouldn't be too big or too small. If a group has too few members, it risks becoming in-bred, recycling the same ideas over and over. On the other hand, if a group has too many members, it becomes too large to coordinate and communicate effectively.
  4. The group should be united around a goal. Everyone in the group needs to understand clearly what the group is trying to accomplish. 
  5. The group should playtest regularly and communicate results clearly. At the end of the day, the primary function of a playgroup is playtesting. Play a ton of matches, test out different decks, and communicate with the whole group what is being learned in these playtesting sessions.
  6. The group should encourage one another. Magic can be frustrating. Bad luck seems to strike at the worst times. Simple acts of kindness and encouragement go a long way.
So, based on Chapin's work, what do we need to do to make this playgroup as strong as it could be?

5 comments:

  1. I think we all are kind of a lone wulves playing Standard Pauper based upon our own understanding, but maybe the new forum and this blog will help us to communicate more ^^

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  2. I agree with all five points. The second one seems most difficult. We do need a diversity of skills, but what specific skills are we looking for? I'll have to read Chapin's book to see if that's part his discussion on this matter. I'm interested to hear what others think would be good skills to bring to the clan.

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  3. 1 ) We Are all working to get better at this game when joining or taking part in clan.
    2) We have different playstyles ranging from aggro to control or combo, let others know where your heart and skills are. We also have a Blog coordinator, a forum coordinator, and an increasing number of authors, not to mention we are all unique, ;-)).
    3) We are around 60 members but only a few players amongst them are really active and willing to reach goals and objectives with the clan, let's call them Active Board, ranging from 10 to 15 at the moment.
    4) This is where the Active Board is important : defining and trying to organize things on order to make viable goals reachable.
    5) We have players willing to playtest (some started it long ago), we're getting organized on that through playgroups you can join on the forums. We now have all the medias available for good restitutions, let's use them. More streamers welcome for those testings though...
    6) Kindness, friendship, respect, and you have all ingredients there for an encouraging community.
    This may all sound a bit auto sufficient, this is all foremost a big challenge. We need tools for work but tools aren't workers...

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  4. Right on, staying friendly and respectful while getting to know each other as Magic players.

    Hmm. I'm still thinking on point #2. I agree we need to let others know what our Standard Pauper preferences are. But how to do this 60 clan mates already?

    How about a Profile page or thread for each Standard Pauper Player? Just a place to state ones favorite archetypes, colors, psychographics, Standard Pauper decks and metagames, that sort of thing.

    I'm guessing this would help us all get to know each other a little better and a bit faster. Plus, you gotta admit: profiles are fun.

    Thoughts?

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  5. We have the "Introduce Yourself" Thread and playgroups on the Forum, but they do not mention playstyles not fav' colors yet, submit what you think is needed in profiles in that section, see you there !!

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